THIS IS NOT MINECRAFT. This is my 20% project attempt at creating a fully
modifiable multiplayer voxel world in JS that can run efficiently in the
browser and learning what the pain points are in doing a project of this scale.
for the full experience!
Firefox 17+ works (poorly - lots of missing features)
Use Chrome 23+ or
- WSAD keys to move around
- Click and drag the mouse to change the view
- Number keys or mouse wheel to change the current block type
- Left click to place a block of the current type
- Right click or ctrl-click to remove a block
- Alt-enter to toggle fullscreen mode/mouse lock
- O to change options (like your name)
- T to chat
For the best controls run in Chrome or fullscreen Firefox!
TODO: videos/screenshots/etc for those who can't run it
I wanted to do something productive with my 20% time at Google. I've been
preaching that the web is finally ready for real games, so I figured I'd
try to make one. This is the result. Heavy inspiration comes from Mojang,
of course: Minecraft is cool, but more importantly it's technically
difficult to get running well, especially in the browser.
All of the code for this project, including the voxel world client and server,
the game framework, and the build system used to produce the final output are
all open sourced. I'll be continuing to develop the game
framework and build system, and if I have time throw some more features into
this demo (like real gameplay, for example). Feel free to fork! Have fun!
Interested in the tech?