- Source:
- vr.js, line 12
Namespaces
Members
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<static> ErrorCode :number
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Error codes that may be set as the 'code' property on Error objects. These can be used for handing the errors without having to inspect their text.
Type:
- number
- Source:
- vr.js, line 26
Properties:
Name Type Default Description PLUGIN_NOT_FOUND
number 1 The plugin was not found and is most likely not installed.
PLUGIN_BLOCKED
number 4 Plugin is present but was blocked from running by the browser. The user should enable the plugin for the page (from the page action in Chrome).
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<static> PostProcessingMode :number
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The post processing mode to use when rendering each eye.
Type:
- number
- Source:
- vr.js, line 1749
Properties:
Name Type Default Description STRAIGHT
number 0 Straight pass-through with no distortion.
WARP
number 1 Distort for lens correction.
WARP_CHROMEAB
number 2 Distort and also apply chromatic aberration correction.
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<static> SixenseButton :number
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Bitmask values for the sixense controller buttons field.
Type:
- number
- Source:
- vr.js, line 977
Properties:
Name Type Default Description NONE
number 0 BUTTON_START
number LSH BUTTON_1
number LSH BUTTON_2
number LSH BUTTON_3
number LSH BUTTON_4
number LSH BUMPER
number LSH JOYSTICK
number LSH -
<static> SixenseHand :number
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Possible values of the sixense controller hand.
Type:
- number
- Source:
- vr.js, line 994
Properties:
Name Type Default Description UNKNOWN
number 0 Hand has not yet been determined.
LEFT
number 1 Controller is in the left hand.
RIGHT
number 2 Controller is in the right hand.
Methods
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<static> enterFullScreen() → {boolean}
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Enters full screen mode, moving the window to the Oculus display if present.
- Source:
- vr.js, line 680
Returns:
True if the window entered fullscreen.
- Type
- boolean
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<static> exitFullScreen()
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Exits fullscreen mode and moves the window back to its original position.
- Source:
- vr.js, line 713
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<static> getError() → {Error|null}
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Gets the error that occurred during initialization, if any.
- Source:
- vr.js, line 553
Returns:
Error object. May contain a 'code' property corresponding to a value from
vr.ErrorCode
.- Type
- Error | null
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<static> getHmdInfo() → {vr.HmdInfo}
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Gets the information of the currently connected HMD device, if any. This is populated on demand by calling
vr.pollState
.- Source:
- vr.js, line 607
Returns:
HMD info, if any.
- Type
- vr.HmdInfo
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<static> getSixenseInfo() → {vr.SixenseInfo}
-
Gets the information of the currently connected Sixense device, if any. This is populated on demand by calling
vr.pollState
.- Source:
- vr.js, line 630
Returns:
Sixense info, if any.
- Type
- vr.SixenseInfo
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<static> isFullScreen() → {boolean}
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Detects whether the window is currently fullscreen.
- Source:
- vr.js, line 665
Returns:
True if in full screen mode.
- Type
- boolean
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<static> load(opt_callback, opt_scope)
-
Starts loading the plugin and queues a callback that will be called when the plugin is ready.
The callback will receive an error object if an error occurred. This error object may have a 'code' property corresponding to
vr.ErrorCode
.If the plugin is already initialized the given callback will be called next tick, so it's always safe to use this and assume asynchronicity.
Parameters:
Name Type Argument Description opt_callback
function <optional>
Callback function.
opt_scope
T <optional>
Optional callback scope.
- Source:
- vr.js, line 595
Example
vr.load(function(opt_error) { if (opt_error) { // Plugin failed to load for some reason. switch (opt_error.code) { case vr.ErrorCode.PLUGIN_NOT_FOUND: // Plugin was not installed. break; case vr.ErrorCode.PLUGIN_BLOCKED: // Plugin was blocked by the browser - user must enable. break; default: // Some other error? break; } return; } else { // Plugin found and ready to use! } });
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<static> log(var_args)
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Logs to the console, if one is present. This should be used for critical debugging messages only, as it has a performance cost.
Parameters:
Name Type Argument Description var_args
* <repeatable>
Things to log.
- Source:
- vr.js, line 759
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<static> pollState(state) → {boolean}
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Polls active devices and fills in the state structure. This also takes care of dispatching device notifications/etc.
Parameters:
Name Type Description state
vr.State State structure to fill in. This must be created by the caller and should be cached across calls to prevent extra garbage.
- Source:
- vr.js, line 655
Returns:
True if the state query was successful.
- Type
- boolean
Example
// Cache the state object to reduce garbage generation. var state = new vr.State(); function frameTick() { // Poll state at the start of each frame, before rendering. if (vr.pollState(state)) { // VR plugin active and state was polled. // TODO: update camera/controls/etc. } // TODO: render with the latest data. };
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<static> requestAnimationFrame(callback, opt_scope)
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Requests an animation frame.
Parameters:
Name Type Argument Description callback
function Function to call on the next frame.
opt_scope
T <optional>
Callback scope.
- Source:
- vr.js, line 735
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<static> resetHmdOrientation()
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Resets the current orientation of the headset to be zero. This should be used to compensate for drift when the user has likely come back after not using the HMD for awhile. For example, on page visibility change.
- Source:
- vr.js, line 619